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13 Questions

Your friendly neighborhood ask tumblr for the 13th Age campaign publicly posted in the fine places below. Questions are answered by the players and GM as appropriate.
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Jul 22 '14

Anonymous asked:

Have you ever considered doing live streams of your games?

It has been considered, and maybe in the future we’ll do it for more casual side-games or even longer campaigns, but currently we’re just juggling a lot of other stuff. Between working on new website hosting, new podcast editing workflows, and adding more shows, working out who would manage a stream, what, when, and how is just a bit too much for now.

Jul 22 '14

Anonymous asked:

Will we get a Lets Play 13th Age Gaiden side game showing Nav's new adventures?

ikks here. I have plans.

when you get right down to it… Slots was never meant to be a replacement for Nav. Many fans are reminded of when I replaced Kensington with Kod during LPD&D, but that was because Kenny had reached a dead end in roleplay and just wasn’t fun anymore. Nav, meanwhile, just needed some time— think about it. Just after he gets done telling the New Nav in his mind that he is not a monster, he descends to his lowest, most grotesque depths. He needed a lil’ break, and Slots is my way to keep having fun while he works stuff out. We’ll see him again.

Jul 20 '14

Anonymous asked:

Who invented the funk?

Ennaelus, the reigning High Druid of the Fourth Age. After the funkified incidents, the Empire burned all related song-sheets, the Fourth Age ended, and the long-standing grudge between the High Druids and Empire began.

Jul 20 '14

Episode 47-2: Regulus’ Records

The hospitality of DU-4 continues as our heroes learn all they need to before acting against his express wishes. We all love DU-4.

Jul 20 '14

Anonymous asked:

Is there a regular update schedule for the SFU/LP13A/LPDNDN? I'm super excited for DNDN and have been following 13A for the longest time so if there's to be a regular schedule I'd love to be able to keep up.

My computer getting trampled by a herd of elephants sort of knocked the schedule off-track, but ideally, LPD&D will update Mondays while lp13a will update Wednesdays and Saturdays.

Jul 18 '14
ikksnay:

Let’s Play The Thirteenth Age's newest recruit.
note that I am open for commissions in this style..! fans and those in need of RPG character profiles or otherwise, take a look here, and note me.
(massive thanks to Wolfshirt for makin’ the gif)

ikksnay:

Let’s Play The Thirteenth Age's newest recruit.

note that I am open for commissions in this style..! fans and those in need of RPG character profiles or otherwise, take a look here, and note me.

(massive thanks to Wolfshirt for makin’ the gif)

29 notes (via ikksnay) Tags: slots art
Jul 18 '14

Let’s Play The Thirteenth Age Session 47 part 1: Salut, Slots

As they safely land on the floating clockwork isle of Regulus and survey their surroundings, the party learns that no matter how firm your voice or strenuous your denials, you cannot prevent the less mature members of an adventuring team from adopting something cute they find in an abandoned box on the side of the road.

Jul 15 '14

publop asked:

I'm behind and still on ep 45. How did the traps in that encounter work, mechanically? Are they from one of the organized play modules? I think my rogue player has given up on ever seeing a trap to use their class feature on.

I just used the suggested attack and damage guidelines from the chart in the “Running the Game” chapter. I made four or five typical traps and made each one trigger when a PC rolled a natural 1-5. The idea was to give the big arena space some color, and communicate that if you mess up when the bad guys have prepared in advance, you REALLY mess up. I should really make more of an effort for interesting traps, but traps in general are pretty boring IMO.

Jul 13 '14

Anonymous asked:

I'm kind of in the middle of a backlog of mp3s but I saw Monster Manuel and I was wondering, what exactly are the rules you're using there? Did you find a homebrew that wasn't broken as hell or did you just reskin an existing race?

Manuel uses the half-orc mechanics, but since races in 13th Age are essentially a stat bonus and a 1/battle ability they’re very easy to homebrew. He nearly had a power to reflect a gnoll’s pack-hunting tactics, but since the Commander class is already all about that we just stuck with the reskinned half-orc plan.

Jul 13 '14

Session 46 part 4 (finale): Skyward Sellswords

I dunno what the hell happens this episode ‘cause I wasn’t there, something about finishing up the battlevan and launching into the sky or whatever, but it sure sounds exciting to me and the NEXT episode was real great so how can you go wrong?!

!!?!

Computer construction went smoothly, data salvaging is next, and then podcasts will resume (and in NEXT’s case, begin).