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Session 47 Compiled: Regulus
Session 47 part 1: Salut, Slots
Video - Podcast
Session 47 part 2: Records of Regulus
and the new stuff:
Session 47 part 3: DU-4’s Disappointment
Session 47 Finale: Clockwork Congé
Despite their successful replacement of the Cog of Regulus, DU-4 and his brethren cannot disobey their orders. The Elements begin their battle to escape the core of Regulus with heavy hearts, not knowing if their actions will mean death for this lonely floating city.
The Fabricated Mirth suite by Thylacinus Thylacine!
Have you ever considered doing live streams of your games?
It has been considered, and maybe in the future we’ll do it for more casual side-games or even longer campaigns, but currently we’re just juggling a lot of other stuff. Between working on new website hosting, new podcast editing workflows, and adding more shows, working out who would manage a stream, what, when, and how is just a bit too much for now.
Will we get a Lets Play 13th Age Gaiden side game showing Nav's new adventures?
ikks here. I have plans.
when you get right down to it… Slots was never meant to be a replacement for Nav. Many fans are reminded of when I replaced Kensington with Kod during LPD&D, but that was because Kenny had reached a dead end in roleplay and just wasn’t fun anymore. Nav, meanwhile, just needed some time— think about it. Just after he gets done telling the New Nav in his mind that he is not a monster, he descends to his lowest, most grotesque depths. He needed a lil’ break, and Slots is my way to keep having fun while he works stuff out. We’ll see him again.
Who invented the funk?
Ennaelus, the reigning High Druid of the Fourth Age. After the funkified incidents, the Empire burned all related song-sheets, the Fourth Age ended, and the long-standing grudge between the High Druids and Empire began.
Is there a regular update schedule for the SFU/LP13A/LPDNDN? I'm super excited for DNDN and have been following 13A for the longest time so if there's to be a regular schedule I'd love to be able to keep up.
My computer getting trampled by a herd of elephants sort of knocked the schedule off-track, but ideally, LPD&D will update Mondays while lp13a will update Wednesdays and Saturdays.
I'm behind and still on ep 45. How did the traps in that encounter work, mechanically? Are they from one of the organized play modules? I think my rogue player has given up on ever seeing a trap to use their class feature on.
I just used the suggested attack and damage guidelines from the chart in the “Running the Game” chapter. I made four or five typical traps and made each one trigger when a PC rolled a natural 1-5. The idea was to give the big arena space some color, and communicate that if you mess up when the bad guys have prepared in advance, you REALLY mess up. I should really make more of an effort for interesting traps, but traps in general are pretty boring IMO.
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